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Gouf (MQ)

Delusion-MS #018: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MS-07B 
Gouf M'Quve Custom

Source: 
Mobile Suit Variations (MSV)
GUNDAM WIKI: MS-07B Gouf M'Quve Custom, Mobile Suit Gundam: Battle Operation 2 Wiki: Gouf, 5-Barrel Finger Vulcan, Heat Sword. We referred from the article.  

Machine Concept: 
This machine is an MS based on the Gouf type. (MC) included in the name of this machine indicates M'Quve Custom. Performance is similar to Gouf. This difference is from Gouf in that it has the evasion skill and general type damage reduction skill, Heat Rod with improved performance, and Attack motion of Heat Sword different from the conventional one.

The antennae of the head, which stands out as a decoration on this machine, improves radar performance. This is my selfish interpretation.

The main weapon Gatling of this machine still has terrible performance. However, Heat Rod does the main work. It has a cool time of 5 seconds (reduction of 1 second), a range of 180 m (extended to +80 m), and a post-attack stiffness of almost 0 seconds compared to Gouf's. Instead, the power is halved.

The attack motion of Heat Sword is the same as the attack motion of beam saber of R jarja. The stab motion has a wide downward attack range, and it is easy to hit down enemies. As expected, it does not hit the enemy down the slope.

There are many skills in the performance of the old version of this machine, but we excluded some of them. Excluded are Combo Damage Enhancement: LV3, Power Assist Device, Assault Armor, Quick Response Maneuver: LV3. Quick Response Maneuver replaces General Type damage reduction skills.

Equipped Weapons: 
5-Barrel Finger Vulcan 
Heat Sword  
Heat Rod 
Gouf Shield

Skill: 
Melee Combo Controller: LV2
Anti-Blast Stabilizer
Emergency Shield Removal Device
Maneuver Armor: LV1
Damage Reduction From General Type
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV1
Quick Boost: LV1
Anti-Jamming: LV1
Anti-Stealth: LV1
High Performance Radar: LV2

Unit Type: Raid
Environment Usage: Ground 
Environment Specialization: Ground
Melee Priority: 3

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction

Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

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